Previously, I'd triggered a Brotherhood of Steel quest called Tactical Thinking, which charged me with assaulting the Railroad. It has to do with the order in which you've completed quests. Google tells me this is a relatively common bug many players have run into (There are a number of videos on YouTube, such as the one below, that highlight the problem). The mission I'm on, End of the Line, is, apparently, the final mission in the game. Defeated and deflated, I turned to Google for help. I even sprinted at it in the hope I'd burst through the bricks. I spent half an hour trying to blow the bloody doors off. I'm trying to open this bloody door so I can shoot you in the face. I hear their dialogue: they hear something, but can't find the source of the noise. I see them as red dots darting about on my mini-map. A couple of Railroad agents are waiting for me, weapons hot, behind it. The lock no longer lets me push a button to register a letter, so I can't open the door. Not broken as in, the Railroad had the foresight to smash its secret lock to bits, thus hindering my inevitable advance. But the door is closed, and the puzzle lock is. But they didn't capture my attention for long, so I left their quest chain incomplete.īack in the present, I have fought my way back to this secret door, the Old North Church littered with the corpses of my former chums. I quite enjoyed doing the odd quest for the Railroad and Deacon, the Railroad agent companion you encounter there. The secret door to the Railroad opens and you meet Desdemona and her pals inside. Line up the lock to a letter, press the button, next letter, press the button, and so on until the word is complete. You have to solve a rudimentary puzzle that involves spelling out the word Railroad on a rotating lock. Here, you explore the Old North Church on the hunt for the Railroad's secret hideout, but the door to the hideout is locked. You actually first meet the Railroad earlier in the game, during a quest called Road to Freedom. So I did, making my way through The Old North Church toward the wall that leads to the Railroad's secret hideout.
Both factions were already flagged as hostile, so, like so much of Fallout 4, all that was required was to kill everyone. There, Brotherhood of Steel soldiers were scrapping with Railroad agents.
As expected, eventually, Father ordered me to destroy the Railroad and murder its leader, Desdemona. There I left the Power Armour-wearing techno-zealots, and off to the Institute I went to flesh out the underground-living synth-creators' story. I had worked my way through the Brotherhood of Steel's quest line to the point where they asked me to destroy the Railroad. But I wanted to put the decision off for as long as possible, in part because I hadn't decided who to align with, and in part because I wanted to see whether the game would reflect my indecision through dialogue and quest design. I knew this was coming - as you play Fallout 4 it becomes pretty obvious. You can join them all, but at one point the game forces you to make a decision. But, more importantly, I'm disappointed.įallout 4 features four factions: the Minutemen, the Railroad, the Brotherhood of Steel and the Institute. Last night, 91 hours into the PlayStation 4 version of Bethesda's post-apocalyptic open-world adventure, I ran into a bug that prevents me from completing the main quest.